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 Post subject: Joe zombie killing squad.
PostPosted: Sun May 06, 2012 3:43 pm 
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Doctor of Tea-baganomics
Doctor of Tea-baganomics

Joined: Tue Jun 26, 2007 10:19 am
So now that Cobra has zombies, list a small squad that would specialize in taking them out.

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 Post subject: Joe zombie killing squad.
PostPosted: Sun May 06, 2012 3:55 pm 
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Moderator
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Joined: Tue Jun 26, 2007 10:19 am
Location: Pants
Low Light, Snowjob, from a distance, Mega Marines for up close and dirty.

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 Post subject: Re: Joe zombie killing squad.
PostPosted: Sun May 06, 2012 6:19 pm 

Joined: Tue Jun 26, 2007 10:19 am
Lowlight from a distance, charbroil and blowtorch for clean up, snake eyes for speed, rock and roll road block and repeater just cause big guns and ots of bullets are fun


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 Post subject: Re: Joe zombie killing squad.
PostPosted: Sun May 06, 2012 6:54 pm 
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Hairy Llama
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Joined: Tue Jun 26, 2007 10:19 am
Location: Shreveport, La.
Low Light for sure. I like the idea of Blowtorch and Charboil as a team to cook the Zombies. The big guns too. Mega Marines in general would work with any extra team member needed to be added.

It would be an awesome club set. They could use the Zombie parts with various other torsos. 6 or 7 of them and the rest be Mega Marines. If any way were possible, they could somehow have the 2 monsters as one of the other exclusives. The 3 pack could be additional team members. A Mindbender with some sort of bio chamber like the V vs V Hawk monster thing. And of course a vehicle.

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 Post subject: Re: Joe zombie killing squad.
PostPosted: Sun May 06, 2012 7:47 pm 
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Thomas from Missourri

Joined: Tue Jun 26, 2007 10:19 am
Kind of depends on the scenario.

If we're talking "investigate and contain the outbreak," then it's a Flint-flown and led mission with Gung Ho, Roadblock, Leatherneck, Grand Slam and Low-Light escorting Airtight and Lifeline with Mainframe coordinating comms and Blowtorch there for "sterilization."

But if we're talking post-apocalyptic survival mode, then Duke's got a group holed up in Northern Canada, where Snow-Job watches the perimeter and Doc treats all survivors while researching a cure. Breaker and Clutch keep the lights on. The team they send out on supply runs is led by Stalker and includes Outback, Tunnel Rat, Scarlett and Snake Eyes with Covergirl as the driver.


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 Post subject: Re: Joe zombie killing squad.
PostPosted: Sun May 06, 2012 8:05 pm 
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Strong Fat Tongue

Joined: Tue Jun 26, 2007 10:19 am
Location: Cape Town, South Africa
Low Light, for sure. Blowtorch and Charbroil for clean up, because zombies on fire just become shambling matches. Outback, because he's the best.

Really, any heavy weapons are a bad idea. You blow up a zombie, then you've just spread chunks that could infect you over an area.

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 Post subject: Re: Joe zombie killing squad.
PostPosted: Sun May 06, 2012 9:10 pm 
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Formerly Push You Down

Joined: Tue Jun 26, 2007 10:19 am
Location: Rosemead CA
Outback, Low-Light, Snake-Eyes, Shockwave, Airtight, and Lifeline.
Survival, sniper, silent weapons god-mode, urban warfare, toxicology, and medical.

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 Post subject: Re: Joe zombie killing squad.
PostPosted: Mon May 07, 2012 12:18 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Virginia
Ninja Force anybody, because ninjas.

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 Post subject: Re: Joe zombie killing squad.
PostPosted: Mon May 07, 2012 11:56 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Fort Wayne Indiana
Push You Down wrote:
Outback, Low-Light, Snake-Eyes, Shockwave, Airtight, and Lifeline.
Survival, sniper, silent weapons god-mode, urban warfare, toxicology, and medical.



How did you figure out my idea? lol

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 Post subject: Re: Joe zombie killing squad.
PostPosted: Mon May 07, 2012 1:00 pm 
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Plug
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Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
TigerClaw wrote:
Push You Down wrote:
Outback, Low-Light, Snake-Eyes, Shockwave, Airtight, and Lifeline.
Survival, sniper, silent weapons god-mode, urban warfare, toxicology, and medical.



How did you figure out my idea? lol
That was mine too except I switched out Shockwave for Stalker so the team had a back up with sniper, medic, survival skills.

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 Post subject: Re: Joe zombie killing squad.
PostPosted: Mon May 07, 2012 1:40 pm 
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Formerly Push You Down

Joined: Tue Jun 26, 2007 10:19 am
Location: Rosemead CA
Hah! That actually is my zombie killing display right now. I couldn't find Shockwave when I set it up, so I threw Stalker in there. (Actually have Renegades Scarlet in there also because I love the figure)

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 Post subject: Re: Joe zombie killing squad.
PostPosted: Thu May 10, 2012 9:12 pm 
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Formerly Suburbanator

Joined: Sun Apr 26, 2009 1:21 am
Location: The PacNW
Don't forget Bench Press, he has the classic Anti-Zombie weapon: the chainsaw.

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 Post subject: Re: Joe zombie killing squad.
PostPosted: Thu May 10, 2012 9:27 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Neffs PA
I feel like I would pick B-Listers just to mix it up

Side Track (Boyce) - Army Ranger/ Brawler
T'gin-Zu- Martial artist/ vehicle Driver
Med Alert - medic
Hard Drive - tinkerer/comms/ well rounded
Double Blast - electrical engineer/ machine gunner
Mayday - Markman
Wreckage - Survival Specialist/ scavenger

Edit - Robo Joe - too cool not to have cyborg vrs zombies

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