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I doubt this will get to the DCC people being posted here, but I threw this up on the Fwoosh forums in that hope. I throw it up here just for shins n' grits.
Howdy, DCC People;
We’ve not had much interaction over the years as I’ve got fairly narrow toy needs and you guys haven’t offered a whole lot of stuff to meet them thus far. But I see a lot of promise in your new GL line and rumored subsequent pan-DC line.
I thought I could see issues of concern in the great pics from SDCC, but I waited to get Kyle and Kilowog in-hand before forming any firm opinions.
As an 18th collector/customizer, I want many of the same things all customers want in a good toy product: sturdy construction, workable engineering, detailed sculpting, and crisp paintwork. Some other issues I care about more than other collectors may care about, such as compatibility with pre-existing 18th lines.
In the sculpting and paintwork departments, I can’t see any need for significant improvement. There’s always room for improvement so I won’t say you should quit trying to do so; but I see no issues with Kyle or Wog in whether each fig looks like the character. They do, and that’s what I want so it’s good for me.
The engineering needs some work in a few areas, however. As a frequent Hasbro customer, I’m accustomed to certain styles of joint engineering. Hasbro generally does a very good job in making solid joints that allow for a wide range of movement, especially in the last few years worth of GI Joe and Star Wars figs. This is an area you guys should focus your attention. There’s nothing wrong with the specific style of joint you’ve chosen at any particular POA, but many of those joints are poorly molded or otherwise executed. Kyle’s left thigh constantly falls off the left hip ball of both my fig and a friend’s fig; and I’ve read of numerous similar instances. The problem isn’t that it’s a pop’em ball-n-socket joint, it’s that you don’t allow enough room in the pelvic cavity for the thigh to swing around before it hits something to then pivot the socket off the hip ball, and that you don’t form the socket at the top of the thigh into enough of a ‘cup’ to grab the hip ball. You’re molding it as an open-mouthed U instead of as a pinch-mouthed C, the difference between I hope isn’t lost due to this site’s font choice.
I don’t have any problems with any other joints just falling apart, but all the joints could benefit from an increase in their range of motion. Many of the joints have over-sculpt of the socket the limb rests in, such that the limb comes to a stop well before the anatomical limit of the human(or whatever) body. This is most obvious in the shoulder sockets lower side preventing the arms from coming to a proper vertical resting position, but an issue in pretty much every joint in both figures.
Also, flying characters need the ability to look up. In my personal opinion, an action figure has to be able to assume as many of the character’s representative poses as possible, lest it be more of a statue than action figure. Flying characters being unable to look like they’re flying is a pretty significant liability to me, and easily rectifiable as we’ve seen the Marvel Universe figs do in recent waves.
Rectify these issues and you’ll have a good solid action figure line; that may very well still fail due to a lack of intercompatibility.
I don’t know how prevalent it is with collectors of other scales, but GI Joe and Star Wars are so dominant over the 18th scale of action figures that it’s practically impossible to find someone that self-identifies as an 18th collector that doesn’t own anything from either line. The sheer profusion of items to be found in those two product lines – now being augmented with similar-scale items in Hasbro’s Marvel lines – makes them the defacto standard for 18th collectors.
Many companies try to insinuate themselves into the 18th market while refusing to conform to the Hasbro standard, and none of them find themselves doing so for very long. Frankly, even companies that do conform don’t necessarily last long, either. But I think selling to what Joe/SW collectors want is the sure and certain way to long term profitability for any 18th DC line.
Towards that end, you’ll want to make the humans bigger. Personally, I have no problem with the raw size of Kyle’s body, but it only works as a teen’s body in comparison to Joe/SW figs until one takes the head into consideration. Kyle’s head is really what makes him incompatible, imho. It’s the same size as the head of a MegaBloks figure. It’s just inhumanly small compared to every human head found on 18th scale figures from any line or company, from what I can see.
For the aliens of a Green Lantern Corps, this issue isn’t relevant. Many online complain that Kilowog is too small, but so long as he’s a large lumber brute I’m fine. I’m not that much of a stickler for non-humans. So long as this remains a GL-centric line I’ll be happy, but if the line transitions to a larger-DCU line with a human majority I don’t think I’ll last long. Despite the vast improvements in overall action figure quality these figures have over the Infinite Heroes line, the similarity of scale inherent in their too-small heads keeps them from being compatible with the hundreds of other figures I have that can all inter-mingle. And frankly, I’ve got enough customization skill that I can make any DC characters the way I prefer them and the lackluster sales of DCIH and Mattel’s other 18th DC product demonstrates that many others can go without unsatisfying DC figs.
So, that’s my advice: Increase the human scale (if not raw size) by increasing the head size Improve the range of motion at all joints Improve the durabiltiy of all engineering
Do those things on a par with Hasbro’s better offerings and you should have a long-lived line that I at least will enjoy buying from.
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