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It's funny; I was just thinking about this a few weeks ago. The ones mentioned as not understanding due to size issues, I kind of get, but they never bothered me much because I wrote it off as going for aesthetics, since some of those helmets, sculpted at a realistic size, would look goofy on that small a figure.
The ones that I just simply don't get are ones like Blizzard's. Let's cover your head from the elements, but leave your chin, jaw, cheeks and nose exposed. Similarly, the space guys (Effects, Duke, etc.) who have helmets, but they don't seal to their suit, so there's a lot of exposed skin. I also didn't like when the space guys started going neo-Viking with horns, spikes, and what not on their helmets. In a dangerous environment like space, you're not going to want things on your uniform that could damage said uniform (reach above your head, snag your sleeve on a horn, whoops), when the uniform is all that keeps you alive.
When I was a kid, some didn't make sense to me that I had an "oh, _that's_ what it is" moment when I got older. Examples of these would be the HISS driver (I thought that was all one piece and couldn't figure out how it would go on or come off), Tripwire (didn't catch on that the head phones were headphones, and that his onesy covered his head under the helmet. Thought the helmet had drapes or something), and Voltar (I thought his eye piece was an eye patch, and it didn't make sense that it was on his helmet, instead of a strap like Bludd's or Zanzibar's.)
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