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 Post subject: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 1:40 am 
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JC Podcaster

Joined: Tue Jun 26, 2007 10:19 am
Location: Clifton, NJ
Excerpt from the files of Galactic Intelligence: Joint Operations Elite aquatic warfare specialist codename: Deep Six:

On a world 95% covered with water, any dry land is valuable real estate. The planet's single large continent, Pandawa, the seat of governmental power is by far the most expensive place to live on Aquos. There are thousands of smaller land masses that dot the vast seas and all are precious commodities. There is, however, a massive artificial island floating above the seas, constantly changing location, but every pirate worth his place on a ship can always find it. Constructed from a massive Ithorian herdship, Basin City is the most wretched hive of scum and villiany on Aquos. Any vice known to the galaxy can be easily procured in Basin City, or "Sin City" as it is sometimes known. Organized crime runs rampant and turf wars often break out between the various gangs that call Basin City home. However, there is one power that reigns supreme in Basin City, the owner of the herdship, the one that all of the other crimelords pay tribute to...the Hutt known as Jahnda. Jahnda The Hutt's power reaches far beyond Basin City. He is so well known that most pirates simply refer to Basin City as "Jahndatown"....

Jahnda The Hutt was born with a birth defect that rendered him inferior and unacknowledged to the rest of the Hutt society for being less than perfect. Jahnda's hands were deformed, leaving him with a pair of knobby, hard callused fingers and a similarly disfigured thumb on each hand instead of the three stubby fingers and thumb typical of his race. Due to his deformity, Jahnda was disowned by his parents and forbidden from holding any positon of power within any Hutt-run organization. Jahnda bided his time, serving in lowly positions and learning everything he could about the dirty dealings of Hutt business, all the while siphoning off small amounts of profit into a code-locked personal account. After seveal years of servitude, Jahnda made his move, killing his mother and taking all of her liquid assets before fleeing his homeworld. Jahnda fled to the outermost reaches of the galaxy aquiring new contacts and business associates. During his journies, Jahhnda aquired his herdship after conning some poor Ithorian colonists and stranding them on a business rival's personal vacation moon, which Janda had neglected to inform the colonists that he didn't actually own. Jahnda eventually settled on Aquos almost 200 years ago, and using his ill-gotten funds, quickly set himslf up as a power player in every illicit business he could find. He specializes in gun-running, and was almost single handedly responsible for arming the majority of the pirates and criminals on the planet when he imported over a quarter of a million units of surplus Clone Wars-era weaponry after the galaxy-spanning war came to an end. These antiquated weapons can still widely be found in the hands of all classes of criminals to his day.

Never one to stand on the sidelines during his time building his criminal empire, Jahnda has often taken it apon himself to deal with his enemies personally. Unlike most Hutts, Jahnda will actually get his hands dirty instead of sending in his lackeys, as he believes that this will make his enemies will fear and respect him even more. This attitude has made Jahnda the single most powerful being on Aquos, but cost him an eye early in his career when an opponent got inside of his reach and slashed Jahnda across the left side of his face with a vibrosword. Instead of getting a cloned replacement eye and bacta treatments to repair the damage, Janda left the scar and and screwed an ornamental carved disc over his empty eyesocket to show his enemies that he would not be intimidated. Janda's power base grew exponentially after that incident.

Jahnda The Hutt rules the underworld of Aquos with an iron fist. He does not suffer fools and makes examples out of those that cross or fail him by severing one of their fingers as a first warning. Jahnda wears these fingers on a chain around his massive neck for all to see. If someone crosses him a scond time, they are disposed of permanently. Jahnda The Hutt is most likely the single most dangerous being on this planet.

And it just keeps getting worse as I have received word that Jahnda has just aquired 3000 highly advanced blaster rifles manufactured by our good friends at M.A.R.S. Advanced blaster rifles capable of being fired both above and below the waves with equally deadly power...


Jahnda The Hutt:
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Detail shots:
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Parts:
Figure- POTF2 Beast Pack Jabba The Hutt (heavily modded)
Armor (all)- custom
Knife- Star Trek TNG Klingon
Blaster- custom

NM-E9

Designed during the waning days of the Clone Wars, the Confederacy Of Independant Systems NME-Series Hunter Killer Droids were never deployed to the battlefield as the war came to a close just days before they could go into production. A few prototypes were constructed and were either destroyed after the war or ended up in the hands of private collectors. Jahnda The Hutt was able to aquire unit MN-E9 and has employed it as his personal bodyguard for almost 40 years now. NM-E9's three multi-directional blasters are each independantly guided by a dedicated photoreceptor eye located atop the pod each blaster is mounted on allowing for a full 360 degree field of fire. NM-E9 is also equipped with a personal forcefield generator similiar to those found on CIS Droidikas making it a truly formidable and nearly unstoppable weapon.

NM-E9:
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Parts:
Entirely scratchbuilt from several different MicroMachnes, G.I.Joe Scoop pistols, and assorted greebles.

Notes:
The guns have dual balljointed mounts (ball joints at top and bottom of post) for nearly unlimited posability. They can be positioned in any direction except for straight up or down.

C3-H2

Jahnda The Hutt's personal protocol droid has been heavily modified to include a holoprojector scrounged from a damaged R2 unit. The holoprojector takes the place of C3-H2's right photoreceptor eye and is fed by an additional power/data cable run from it's back mounted power source/processor to the back of it's head.

C3-H2:
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Parts:
Enire figure- TAC C3-PO (modded)

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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 1:53 am 
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DarkJedi'd

Joined: Tue Jun 26, 2007 10:19 am
Location: The Black Hole of Toydom
Spectre, you have done it again.

I see the Hutt and I'm impressed.

I scroll down to the floating droid and I'm digging it.

I scroll down to the Threepio unit and I'm nodding my head, thinking how the texture and sheen of the paint application is.

Three for three!

(Now turn that spare Ephant Man into a Jedi!!!!!)

You keep this up and I just might make those 'special' customs we talked about using the Darth Vader #500...:D

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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 2:24 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: blasdell, NY
man they rock.great mods to all of them.

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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 3:40 am 
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Joined: Tue Jun 26, 2007 10:19 am
hurray for hutt customs!

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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 6:26 am 
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Like Indiana Jones, only colder

Joined: Sun Sep 02, 2007 4:17 am
Location: Jæren, Norway
I like them. The floating droid is great, and I was suprised to see the parts you used.

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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 10:36 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: East Tennessee
Hutt is awesome. very nice once again.

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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 10:40 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Castle Aaaaaaaaaaargh!
Jahnda must be the best Hutt custom I have seen to date.The mods and paint work are flawless.

Love the NME droid and the protocol unit.

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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 11:55 am 
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Code Name: Speed Bump

Joined: Tue Jun 26, 2007 10:19 am
Location: Pittsburgh, PA
Very cool stuff. Is Jahnda based on Michael Clark Duncan's character in Sin City?


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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 11:56 am 
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Joined: Tue Jun 26, 2007 10:19 am
Ya know Spec I'm usually pretty impressed by the stuff you do but I gotta say that Hutt is bad a$$!! Wow!! Its stuff like that that makes me regret dropping the four inch line.

And I gotta say great use of parts on that first droid, never thougtht the micormachine death star could be used like that...dang!!


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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 12:29 pm 
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JC Podcaster

Joined: Tue Jun 26, 2007 10:19 am
Location: Clifton, NJ
I am VERY glad that everyone is enjoying this latest batch of customs! :D

I had a blast creating Jahnda and his droids abd I'm glad that they are going over so well.

More piratey fun coming up in a few days....

Viper wrote:
Very cool stuff. Is Jahnda based on Michael Clark Duncan's character in Sin City?


You know, I never even thought of that but I can see where you could make that inference. Jahnda is a character I have been itching to do for years as he appeared frequently in the Star Wars role playing game I used to GM.

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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 7:36 pm 
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Narceron.com
Narceron.com

Joined: Tue Jun 26, 2007 10:19 am
Location: Western Kentucky
Segnett wrote:
Wow!! Its stuff like that that makes me regret dropping the four inch line.


Man, four inches? I'd apologize, too.

Great stuff spec!

We gonna see Sin city incorporated now?

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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 8:43 pm 
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JC Podcaster

Joined: Tue Jun 26, 2007 10:19 am
Location: Clifton, NJ
narceron wrote:
Great stuff spec!


Thanks! Glad everyone likes what they see here :D


narceron wrote:
We gonna see Sin city incorporated now?


Quite possibly.

If I was to incorporate "Sin City", who or what would everyone like to see?

Marv?

Hardigan?

That Yellow Bastard?

Molly's Escort Service? :shifty:

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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 10:27 pm 
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DarkJedi'd

Joined: Tue Jun 26, 2007 10:19 am
Location: The Black Hole of Toydom
Spectre wrote:
If I was to incorporate "Sin City", who or what would everyone like to see?

Marv?

Hardigan?

That Yellow Bastard?

Molly's Escort Service? :shifty:


Jessica Alba as Nancy. She'd be perfect. Using her dancing outfit, just say she's dressed up as a nerf-herder...:D

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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 10:50 pm 

Joined: Sat Nov 10, 2007 9:59 pm
Location: Chicago, IL
Spectre, these customs are awesome! The detail you incorporate into the figures really brings these characters to life.


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 Post subject: Re: Deep Sea Danger!: Jahndatown I
PostPosted: Wed Nov 21, 2007 11:29 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: NC
Spectre wrote:
narceron wrote:
Great stuff spec!


Thanks! Glad everyone likes what they see here :D


narceron wrote:
We gonna see Sin city incorporated now?


Quite possibly.

If I was to incorporate "Sin City", who or what would everyone like to see?

Marv?

Hardigan?

That Yellow Bastard?

Molly's Escort Service? :shifty:


I think Marv and The Yellow Bastard would be cool.

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