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Deep Sea Danger!: Maelstrom Crewmen III
https://docs.joecustoms.com/forums/viewtopic.php?f=14&t=3515
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Author:  The Spectre [ Wed Oct 31, 2007 4:45 pm ]
Post subject:  Deep Sea Danger!: Maelstrom Crewmen III

Owen "Mad Hand" Firehair

Owen "Mad Hand" Firehair is part of a new pirate subculture known as "Berzerkers". This subculture engages in unneccessary cyborg replacement surgeries, usually of the outlandish kind. Firehair's "Mad Hand" is an oversized multi-blade vibro weapon which he uses to great effect on his adversaries. Like most Berzerkers, Firehair is mentally unbalanced at best and homicidal more often than not.

Owen "Mad Hand" Firehair:
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"Mad Hand" and weapon detail shots:
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Parts:
Body- Chap Mei "Pirates Expeditions" Orangehead Owen (heavily modded)
"Mad Hand"- custom
Feet- Chap Mei "Legends Of Knights" Articulated Archer
Blaster- custom


Kir'Kak

The Gran identified as Kir'Kak is a hulking brute that loves to inflict pain and suffering on his enemies and pretty much everyone in general. Kir'Kak is usually the first one over the railing during the boarding of other vessels, swinging his deadly vibroaxe in one hand and brandishing his custom high output blaster in the other. Kir'Kak lives for mayhem and destruction.

Kir'Kak:
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Parts:
Head/torso/arms/skirt- POTF2 Ree Yees (modded)
Pelvis/legs- Chap Mei "Pirates Expeditions" Captain Mad Guns Morgain (modded)
Vibroaxe- SOTE Chewbacca (modded)
Bandolier- G.I.Joe DTC Grand Slam (modded)
Knife- Good To Go Customs
Blaster- custom


Vandox

The Maelstrom's navigator is the Gand Findsman known as Vandox. In addition to his rather excellent standard navigational abilities, Vandox claims to use an almost mystical ability attributed to Findsmen to guide the Maelstrom to it's targets. If Vandox wants to find something or someone, you can be assured that he will find them.

Vandox:
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Parts:
Head/hands- POTF2 Zuckuss
Body- Pirates Of The Caribbean: Dead Man's Chest Captain Barbossa (moded)
Vibrosword- random Pirates Of The Caribbean sword
Blaster- Saga Zam Wessel


Thanks to a trade, I was able to aquire 3 more sets of the shoulder armor needed to make more Maelstrom Warriors!

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Sadly, I do not have any more of the base figures, their shoulder armor, nor their belts so I cannot make any more :(

Author:  DarkWynter [ Wed Oct 31, 2007 4:49 pm ]
Post subject:  Re: Deep Sea Danger!: Maelstrom Crewmen III

Man, I love your multiverse! I really look forward to these. The colors and paint apps look sharp, but the story and tie-ins are unbelievably cool. Keep 'em comming.

Author:  TR101AL [ Wed Oct 31, 2007 9:00 pm ]
Post subject:  Re: Deep Sea Danger!: Maelstrom Crewmen III

As always, you continue to amaze! Awesome job Spec. Can't wait to see more of your Super-expanded universe!

Author:  DarkJedi [ Thu Nov 01, 2007 10:59 pm ]
Post subject:  Re: Deep Sea Danger!: Maelstrom Crewmen III

Spectre wrote:
Sadly, I do not have any more of the base figures, their shoulder armor, nor their belts so I cannot make any more :(


Are you talking about the Chap Mei Pirates?

I might have some headless ones I'm not using...

Author:  The Spectre [ Fri Nov 02, 2007 10:20 am ]
Post subject:  Re: Deep Sea Danger!: Maelstrom Crewmen III

DarkJedi wrote:
Spectre wrote:
Sadly, I do not have any more of the base figures, their shoulder armor, nor their belts so I cannot make any more :(


Are you talking about the Chap Mei Pirates?

I might have some headless ones I'm not using...



The base figures are POTF2 Jabba's Skiff Guards Cinema Scene Klaatu

The shoulder armor is from Scalpel/Medi-Viper

The belts are from the Chap Mei pirate figure Scorpio Morgan.

I ran out of all 3 components so I cannot make any more Maelstrom Warriors. If you have extras of any of the components, please let me know :)

Author:  DarkJedi [ Fri Nov 02, 2007 12:18 pm ]
Post subject:  Re: Deep Sea Danger!: Maelstrom Crewmen III

That's really weird. The pic with the three Klaatu figures didn't show up before when I viewed this thread. I didn't even see the little blue box with the little ? in it either that indicates a pic didn't load.


I know I have at least one extra Klaatu figure, but he is packed up someplace...:(

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