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  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
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 Post subject: Ganon Magnus (Sigma 6 repaint)
PostPosted: Thu Oct 04, 2007 10:27 pm 
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Snake Staked

Joined: Thu Aug 09, 2007 4:14 pm
Because Sigma 6 figures are too good to go to waste...Ganon Magnus, Xeno killer!
Image

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 Post subject: Re: Ganon Magnus (Sigma 6 repaint)
PostPosted: Fri Oct 05, 2007 12:20 am 
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Joined: Tue Jun 26, 2007 10:19 am
Not a fan of S6, but this guy looks tough! I may try to work this into 1/18th. Nice job on this.

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 Post subject: Re: Ganon Magnus (Sigma 6 repaint)
PostPosted: Fri Oct 05, 2007 1:18 pm 
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Official JoeCustoms.com Canadian

Joined: Tue Jun 26, 2007 10:19 am
I really like the style of beard you gave him, but wish it was molded out of putty or an outline was carved. I also think it would look better on Long Range. As it is, it looks like Duke's mirror universe twin.

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 Post subject: Re: Ganon Magnus (Sigma 6 repaint)
PostPosted: Fri Oct 05, 2007 2:00 pm 
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Snake Staked

Joined: Thu Aug 09, 2007 4:14 pm
If you look at the Duke headsculpt, the beard follows the details of the face though they’re not raised details the face looks so angular the beard appears nearly seamless with the hair. With most of the Duke figures there are two applications of detail fleshtone paint on the face and arms so to me it looked like he had a hint of a 5 o’ clock shadow already, and I just followed that shaded area. What’s funny is Heavy Duty has the same design in a goatee, aw well ;-)

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 Post subject: Re: Ganon Magnus (Sigma 6 repaint)
PostPosted: Mon Oct 08, 2007 7:47 pm 
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Formerly Levantine

Joined: Tue Jun 26, 2007 10:19 am
That beard does look good. Nice method.


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