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  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Mon Oct 25, 2021 7:41 pm 
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Joined: Mon May 05, 2008 12:45 pm
Location: COLOMBIA
pluv wrote:
Beastman is great. Great addition for Cringer. I want to see Trclops finished. Great start to him.


Agree. MOTU is a line that I am making customs now and then.

Where is Cringer from? I would like one but in the colors of the Big Jim tiger. Can't stand the green with yellow stripes.

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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Mon Oct 25, 2021 7:54 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
cringer is a mojo sabre tooth/smilodon? cat with a random tail bashed in.
Image

there is also a blonde version of this mold.

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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Tue Oct 26, 2021 3:30 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
i have a bunch so i'm not sure if i'll get all my spooky house pics edited by halloween, but i'll get a few shots posted.

here is my new michael myers with zombie lab hands and reworked "battle damaged" head from my old custom. that's a new butcher knife too.
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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Tue Oct 26, 2021 9:57 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Wed Oct 27, 2021 12:39 pm 
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Joined: Wed Oct 17, 2007 5:13 pm
Location: Stamford, CT
Michael is awesome. Love the group shot.

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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Wed Oct 27, 2021 3:40 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
thanks sgcaper! mm has been a long time getting him where he is. i have a lot more dio shots with less figures in a group. the group shot is getting harder as more horror guys get done :) next i want to start chucky, redo freddy and pin head, then drbindy gave me a new version of IT to start on. i need a plan for the saw pig headed guy then the cryptkeeper and scream ghost lol

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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Wed Oct 27, 2021 3:50 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
anyone catch the ghost header and small icon? i played with the header in a bunch of styles ad colors, finally settling on there, but too dark to see.

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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Mon Nov 08, 2021 8:20 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
i'm still way behind on pics. here is the new hiya robocop i snagged on ebay for $5.99 :) as soon as i opened him i had to put a foot back on. all the joints were stiff so i put him in hot water. i also popped out his "jazz hands" . i had to drill the wrist holes a bit (one was real close to the edge) and picked out some better hands. the ones i went with are from a CC with a blue winter jacket.
Image
overall he is great looking, too bad he is way too small. the gun shown is from ready player one i think.
Image
Image
he won't get much play time for me so will be ok in my future lab. here is my 80's inspired lab specimens collection so far.
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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Wed Nov 10, 2021 5:40 pm 
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Joined: Wed Jul 24, 2013 1:07 am
Love that executioner guy. Cool.

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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Wed Nov 10, 2021 6:20 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
thanks blood. i had to go back through my thred to see what you were talking about! too many since then. my fantasy stuff, and motu stuff is high on my list for 2022. oh and ghostbusters.....

lately i've just been bashing parts trying to make a predator team with parts on hand.

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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Wed Nov 10, 2021 10:48 pm 
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Joined: Wed Oct 17, 2007 5:13 pm
Location: Stamford, CT
I love Robocop and I can totally see how it's far too small to scale properly with modern figures, which is a real bummer cause it looks great. Good hand choice, I love those hands and have used them on lots of customs. Great use of the RPO pistol too.

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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Thu Nov 11, 2021 1:08 am 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
thanks! the more i look at robo it seems his torso and head are "big enough" . i'm gonna try and snag another one to take apart and add some height. the joints are all wonky so i don't want to start tearing down my only one. if it went bad i might end up with just a bust in my lab!

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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Fri Dec 10, 2021 11:18 am 

Joined: Mon Jan 04, 2021 8:35 pm
Anymore progress on the He-Man customs? They seem to be the running theme throughout the whole thread. I love seeing the continued progress and updates on ideas.

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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Fri Dec 10, 2021 7:29 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
i moved them all off my workspace for halloween pics and then got into other stuff. i will pick them back up, but i don't know how soon. i appreciate your interest and kind words!

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 Post subject: Re: 2DARK2 ZERO TWENTY ONE
PostPosted: Thu Dec 23, 2021 10:56 pm 

Joined: Thu Aug 20, 2020 2:17 pm
Really, really cool 80s inspired lab you got going on here. Which version of Robocop is this one based on?


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