Hey all,
here's something I've worked on the last weekend. Here's a Cobra pilot - I want to use him in a custom Cobra troop transport helicopter I'm thinking about doing.
Parts used
Head: Backblast modded
Torso: Cross Country
Arms: Beach Head
Waist: Cross Country modded
Legs: Airborne
I'm sure this has been done before, but I'm glad I now have a generic copter pilot for Cobra
This was also my first try at dyeing a figure - I used Rit dye Navy Blue. The end result was a much darker shade of blue than the one you see here, but at least it covers better all the scratches and chips that may eventually appear on this figure.
So after I ended up with a dark deep blue figure, I painted on Citadel Regal Blue for the typical Cobra trooper blue, and some black on the vest. The red is Citadel Blood Red I think. The advantage of having dyed the figure in some shade of blue before is it'll act as a base color closer to the Regal Blue I painted on and will not show through as visible as the original colors would when the chip paints (the original colors on Airborne legs are light sand, on Cross Country's chest and Beach Head's arms it's green).


Now since this was my first take on dyeing, obviously I ran into some kind of problem. Well it seems I let the legs in the pot too long, and the plastic melted and holes appeared on the back of the thighs. Has that happened to anyone else? How do you go around this? Is that considered as "warping"?

Other than that, I'm pretty satisfied with the overall look. I hope you like it as well!