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 Post subject: Marauder Series 6 highlights
PostPosted: Wed Jun 13, 2012 9:03 am 
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I'm not going to review the whole wave although it has some great pieces all around. I just want to hit the high points for me.

First up is the Aliens flamethrower. I can't wait to mod one of these onto a pulse rifle. the cannister is a separate part and the the overall look is straight out of the movie. The hand grip looks awkward but the 3 random figures I put it in held it fine and of course only one figure could used for this photo.
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The sniper rifle isn't anything new. In fact it is the same one that came with PoC Low-Light. However, the Marauder version is a lot less bulky looking. The hand grip is smaller so it fits in ARAH figure's hands too. Removable scope, silencer, and bipod. I forgot to check and see if the scope fits into Low Light's leg but I'm guessing no.
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Snake Eyes is sporting the ninja star and extended clip G18. That pistol is badass in a hat and shades. The ninja star might be difficult for some figures to hold but I was able to squeeze two points in like a gun would fit. Very small. Almost lost it in the rug. I will be going back for more of these.
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A12 shotgun. If Cap had these in WWII, the war would have been over in a week. The real weapon isn't overly ornate so neither is the sculpt. I put the flashlight foregrip on one of them just to add some detail. The drum on both kept popping out but Marauder John already told us we might have to glue some stuff in place with this early assortment. In fact he includes a warning with each package too. Still, I recently customized my own version of this weapon and I like his slightly better.
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I saved the best for last. The AKM is amazing well detailed. It has port holes all over the place for customizable attachments. By far, this has become my favorite Marauder weapon ever. I'm going back for seconds and thirds on this one. Pictured are two of my favorite configurations so far. The first shows the DG Officer mid reload. How cool is that? The second is a sniper configuration. I didn't think to try the big silencer on it. That bipod fell out a lot and was the attachment I had the most trouble with. Again, it can be glued in, but until I get another one for that permanent configuration it is staying in the bag.
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 Post subject: Re: Marauder Series 6 highlights
PostPosted: Wed Jun 13, 2012 9:57 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Under the JoeCustoms JoeCon Booth
Thanks for the write-up pluv. I was really curious to see how that flamethrower looked with a figure and how that sniper rifle looked with Low-light. Now I just need to place my order. My Hot Toys snap kit Ripley needs her flamethrower.

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