It's been over a year now, closer to a year and a half since we first got our first 25A figures, and I think I've had a chance to get into it a bit, and also to step back and look at the line a little more objectively. I still like a lot of the 25A line, but I can see a lot more flaws in it than I used to as well - at least, as far as I am concerned. This is all strictly my opinion, based on my experience and observation. Maybe you'll agree, maybe you won't, and that's cool.
First, I'll cover what has been driving me bonkers...
Stupid choices. Yes, the 25A line was meant to be a tribute to the original line, I get that and I appreciate that. But why on Earth would you pay tribute to what was pretty clearly a flaw in the original design? Major Bludd's arm is one of the great mis-steps of the 25th line. Who wanted THAT paid tribute to? Especially since that and the head was the only part of the figure that resembled the original? Deep Six was always a useless toy. Why make another useless toy 25 years later? It seemed like it was only a tribute when they did something stupid, but they had no problem deviating from the original design on Zartan and Serpentor. And then there is the Iron Grenadier's ridiculous giant freaking uzi. Holy crap, was it REALLY neccessary to make it so oversized AGAIN?
I have also come to the conclusion that there is only one real improvement in the 25A figure: The double jointed knee. The torso joint does not add anything that I have been able to discern, movement wise, and it does take away from the aesthetics a bit. An o-ringed figure can move in most of the same ways, if not more (though the o-ring generally snaps back into position once you move your hand). The arms are a clear step back - though they don't have to be. I don't understand how they can get a full range of motion out of those elbows on Star Wars figures, but not with the Joes. Even on the 'fixed' Duke arms, the elbows can't hit 90 degrees. Almost all of my ARAH figures can fold their arms, so to speak. To the best of my knowledge, none of my 25As can. Then there is the head. In theory, I prefer this type of joint. But in practice, most figures can get little if any latteral movement out of the head joint. The ball joint on many RAH figures gave more up/down motion. This feels like a step back again for me.
I understand the need to re-use parts and do so many repaints. I just don't like it. When the first figures were done, it was only intended to do the 2 5 packs and that's it. Understood. So it was a nice touch that Roadblock and Gung Ho and Destro were so huge and towering over other figures. Kept the scale right. But they seemed to throw that plan right out the window after that. It's ultimately a minor point, but it's there.
So what is it that I DO like?
I like that it exists. I love finding out what's coming out down the line. I love opening my new figures and takingthem to work and setting them up on my desk. I think it's great that they took the extra step to attmept to mimic the original packaging. I love going to the store and seeing GI Joe on the shelves, or a little kid walking down the aisle with Destro in his hands. That's pretty gnarly.
I like the figure designs. On most of these figures, I am blown away by the job they have done with the sculpting. the detail that modern technology allows to be on the figures is astonishing. I love that roughly 80% of the figures closely resemble the original designs form way back when.
I love love LOOOOOVE that we are getting vehicles. I loved opening my Rattler so much and putting the stickers on, I did it twice! I am drooling all over the internet because of the pictures of that new Water Moccassin. The Trouble Bubble and Vamp are GREAT toys, and it IS pretty cool having a sharp, minty new black Hiss tank.
For the most part, I have gotten, or will get, almost all of the figures I had on my wish list for a 25A line, with a few minor grumbles about Dr Mindbender not getting the single card treatment. There have been a couple of head scratchers in there, but with so many classic characters, it is easy to overlook those.
The Para Viper is freaking awesome. I can't recomend this figure more. Great figure.
I love the accessories, for the most part. The use of web gear rather than sculpted on detail works great, only occassionally interfering with articulation, but not overly so.
I like that I have been able to find so many uses for all these extra Cobra Commanders in customs. Definately slightens the sting of so many reissues to the pont that I am almost excited to see a new one soming out in a set that I will be getting anyway so I won't have to trade for one. Now if I could just find a use for all these featurless silver heads I have...

It's been a pretty cool year to be a Joe fan, I can admit it. Hasbro has done a pretty good job. As they move more away from the 25A theme and into Resolute and movie territory, I anticipate that my purchasing is going to cut back as well, though I will always watch what is coming out with great interest. These are fun toys and It's a good time to be a collector.

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